Files
VIPMudCosmicRageScripts/scripts/updator.set
2026-02-09 22:30:49 +02:00

171 lines
4.6 KiB
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; Initialize variables if they don't exist
#if {%defined(ClientVersion)=0} {#var ClientVersion 0}
#if {%defined(AutomaticUpdate)=0} {#var AutomaticUpdate "disabled"}
#var SoundStatus {}
#var SoundStatusPrev {}
#var SyncUpdatePending 0
#file 4 sound_status.txt;
#write 4 { };
#close 4;
#file 4 sound_error.txt;
#write 4 { };
#close 4;
; Version Checking Triggers
; Captures lines like: "$soundpack vip last version: 13"
#trigger {$soundpack &SyncType last version: &SyncVer} {
#gagline all;
; Only check vip version
#if {@SyncType = "vip"} {
#say {Updator: Checking @SyncType version. Local: @ClientVersion, Remote: @SyncVer};
; Check if update needed
#if {@ClientVersion < @SyncVer} {
#say {Updator: Update available for @SyncType.};
#if {@AutomaticUpdate="enabled"} {PerformUpdate}
} {
#say {Updator: @SyncType is up to date.}
}
}
}
; Update Automation
#alias PerformUpdate {
#if {@SyncUpdatePending = 0} {
#var SyncUpdatePending 1;
; Force refresh
#var SoundStatusPrev {};
; Ensure monitor is running
StartSyncMonitor;
#say {Updator: Initiating script update sequence...};
; Step 1: Write command to sound_error.txt
#DelFile {sound_error.txt};
#file 4 sound_error.txt;
#write 4 {update_scripts};
#close 4;
; Step 2: Trigger the external updater
LaunchSoundSync;
#say {Updator: Update request sent to background process.};
; Reset pending flag after a delay
#alarm 30 {#var SyncUpdatePending 0}
} {
#say {Updator: Update already in progress.}
}
}
#alias FetchSound {
#var SoundFile %0;
; Force refresh so we see the status even if unchanged
#var SoundStatusPrev {};
; Ensure monitor is running
StartSyncMonitor;
#say {Updator: Requesting download for: @SoundFile};
#DelFile {sound_error.txt};
#file 4 sound_error.txt;
#write 4 {%RTrim(@SoundFile).wav};
#close 4;
LaunchSoundSync
}
#alias LaunchSoundSync {
#config editor {%homefolder\SoundSync.exe};
#edit sound_error.txt;
#config editor notepad.exe
}
; Sync Monitor Loop
#alias StartSyncMonitor {
#var SoundStatusPrev {};
; Clear existing status file to prevent catching stale "Finished" signals
#DelFile {sound_status.txt};
#file 10 sound_status.txt;
#write 10 { } 1;
#close 10;
#alarm SyncMonitor -0.1 {
CheckSyncStatus
}
}
#alias StopSyncMonitor {
#unalarm SyncMonitor;
}
#alias CheckSyncStatus {
; Read status file using handle 5 (Sequential)
#file 5 sound_status.txt;
#read 5 CurrentStatus;
#close 5;
; Guard against empty reads or EOF
#if {@CurrentStatus = "[EOF]" OR @CurrentStatus = ""} {
; parsing failed or empty, skip this cycle
} {
; Process only if status changed
#if {@CurrentStatus <> @SoundStatusPrev} {
; Update prev status IMMEDIATELY to prevent looping if subsequent commands error out
#var SoundStatusPrev @CurrentStatus;
#var StatusCode {%word(@CurrentStatus,"|",1)};
#var StatusMsg {%word(@CurrentStatus,"|",2)};
; Detailed Notification
#if {%pos("Downloading", "@StatusCode") > 0} {
#say {Updator: Downloading - @StatusMsg}
};
#if {%pos("Downloaded", "@StatusCode") > 0} {
#say {Updator: Completed - @StatusMsg}
};
#if {%pos("Extracting", "@StatusCode") > 0} {
#say {Updator: Extracting - @StatusMsg}
};
#if {%pos("Failed", "@StatusCode") > 0 OR %pos("404", "@StatusCode") > 0 OR %pos("Timeout", "@StatusCode") > 0} {
#say {Updator: Error - @StatusCode: @StatusMsg}
};
#if {%pos("Finished", "@StatusCode") > 0} {
#say {Updator: All downloads finished.};
StopSyncMonitor
};
; Handle specific states
#if {%pos("Downloaded", "@StatusCode") > 0} {
HandleDownloadSuccess @StatusMsg
};
#if {%pos("Failed", "@StatusCode") > 0 OR %pos("404", "@StatusCode") > 0 OR %pos("Timeout", "@StatusCode") > 0} {
#play {@sppath/general/misc/boop.wav} @vol
};
}
}
}
#alias HandleDownloadSuccess {
#var DownloadedFile %0;
; Use %pos for maximum robustness. It ignores spaces and underscores.
; Checking for "Scripts" anywhere in the name.
#if {%pos("Scripts", "@DownloadedFile") > 0} {
#say {Updator: Scripts successfully updated! Reloading...};
#play {@sppath/general/misc/spannouncement.wav} @vol;
StopSyncMonitor;
#var SyncUpdatePending 0;
spreload
} {
; It's a sound file
#say {Updator: NEW SOUND: @DownloadedFile};
echo @faildsound;
}
}