#trigger {$sphook &{action}:&{soundpath}:&{volume}:&{pitch}:&{pan}:&{id}} { #if {@action = "loop"} {#playloop {@sppath/@soundpath.wav} @volume; #var @id %playhandle}; #if {@action = "playrec"} {#play {@sppath/@soundpath.wav} @volume; #var @id %playhandle}; #if {@action = "play"} {#play {@sppath/@soundpath.wav} @volume}; #if {@pan <> "na"} {#math pan {@pan * 50}; #pc %playhandle pan @pan}; #if {@pitch <> "na"} {#pc %playhandle frequency @pitch} {#pc %playhandle frequency 44100}; #if {@action = "stop"} {#if {%defined(@id) = 1} {#pc %var(@id) stop}}; #if {@action = "adjustsound"} {#if {%defined(@id) = 1} { #if {@volume <> "na"} {#pc %var(@id) volume @volume}; #if {@pan <> "na"} {#pc %var(@id) pan @pan}; #if {@pitch <> "na"} {#pc %var(@id) frequency @pitch} }}; #gagline all; #if {%playhandle=0} {#SetSpeech system stop;#say {Failed to play @soundpath.}}} #trig {$buffer *} {#gagline all; #say %1 voiceonly}