by popular demand, f11 will now stop all currently playing loops and will restart the soundpack as well as flush the speech queue. If you want simply to stop sounds without restarting them you can use alt-f12 to do so

This commit is contained in:
Augustus
2026-02-24 01:41:38 +02:00
parent 7506c96cde
commit d7204f84c9
3 changed files with 6 additions and 5 deletions

View File

@@ -46,7 +46,6 @@
#key {control-f9} {~@sp-settings planetary music}
#key {control-f10} {~@sp-settings space combat music}
#key {control-f11} {~@sp-settings weather sounds}
#key {alt-f12} {~@sp-restart}
#key {Shift-alt-f9} {~@sp-settings Interrupt OOC Social sounds when the next one plays}
#key {f2} {~@sp-settings}
#key {control-s} {ActualSave;#say {Client-side Soundpack Settings have been saved successfully!} VoiceOnly}
@@ -55,7 +54,8 @@
#key {control-f2} {mainvoldown}
#key {Control-f3} {mainvolup}
#key {alt-f3} {intromusictoggle}
#key f11 {#pc 0 stop; #say {All currently playing sounds have been stopped.}}
#key f11 {#pc 0 stop; #setspeech all stop;#say {All currently playing loops have been stopped.}; ~@sp-restart}
#key {alt-f12} {#pc 0 stop;#say {all sounds have been stopped.}}
#key {control-f1} {smute}
#key {alt-\} {rawinput}
#key {control-`} {#if {@commandsinoutput="enabled"} {#var commandsinoutput "disabled";#Configure DisplayCommandsInOutput False;#say {commands will no longer be displayed in the output window.}} {#var commandsinoutput "enabled";#Configure DisplayCommandsInOutput true;#say {Commands will now be displayed in the output window.}}}
@@ -134,4 +134,4 @@
#key Control-Shift-V {#autoMenu main|edit|variables} // display the variable setup dialog
#key Control-O {#autoMenu main|connect|character} // display the character connect/setup dialog
#key Control-Shift-l {#autoMenu main|file|load} // load a script file
#key Control-Shift-u {#autoMenu main|file|unload} // unload a script file
#key Control-Shift-u {#autoMenu main|file|unload} // unload a script file