got rid of all the for loops which should fix the loading problem entirely

This commit is contained in:
Augustus
2026-02-11 03:24:35 +02:00
parent c3a2933644
commit badfb1b88b
2 changed files with 6 additions and 7 deletions

View File

@@ -1,6 +1,3 @@
#var badaliases {music|StopMusic|sc|capture}
#ForAll @badaliases {#gunalias %i}
#Alias login {#alarm 1 {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}}
#alias ActualSave {#if {%length(@decchar)>1 OR %length(@decchar)<1} {#say {Attention. Your decimal seperator was set incorrectly therefore it has been switched to default.};#var decchar .};
#File 6 {settings.set} 1;

View File

@@ -1,8 +1,10 @@
;core variables
#var clientversion 20
#var loadtask {updator|keys|aliases};
#var clientversion 21
#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
#var speech "disabled"
#load {@sppath/aliases.set};
#load {@scpath/keys.set};
#load {@scpath/updator.set};
#if {%volume<100} {#pc 0 volume 100}
;Reading and writing Settings.
#File 6 {settings.set} 1
@@ -12,7 +14,6 @@
#math num {@num + 1}};
#close 6
#ForAll @loadtask {#load @scpath/%i.set};
#alarm 3 {#load @scpath/gagcreator.set};
#alarm 4 {#load @scpath/pathupdator.set};
@@ -51,4 +52,5 @@
#if {%playhandle=0} {#SetSpeech system stop;#say {Failed to play @soundpath.};
#var faildsound {$sphook @action:@soundpath:@volume:@pitch:@pan:@id};
#if {@AutomaticUpdate="enabled"} {FetchSound @soundpath}}}
#trig {$buffer *} {#gagline all; #say %1 voiceonly}
#trig {$buffer *} {#gagline all; #say %1 voiceonly}
#gunalias music ; #gunalias StopMusic ; #gunalias sc ; #gunalias capture ;