got rid of all the for loops which should fix the loading problem entirely
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@@ -1,6 +1,3 @@
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#var badaliases {music|StopMusic|sc|capture}
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#ForAll @badaliases {#gunalias %i}
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#Alias login {#alarm 1 {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}}
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#Alias login {#alarm 1 {#gagon all; 1; %charInfo(name); #wait (0.1); #ungagon; %charInfo(password)}}
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#alias ActualSave {#if {%length(@decchar)>1 OR %length(@decchar)<1} {#say {Attention. Your decimal seperator was set incorrectly therefore it has been switched to default.};#var decchar .};
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#alias ActualSave {#if {%length(@decchar)>1 OR %length(@decchar)<1} {#say {Attention. Your decimal seperator was set incorrectly therefore it has been switched to default.};#var decchar .};
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#File 6 {settings.set} 1;
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#File 6 {settings.set} 1;
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@@ -1,8 +1,10 @@
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;core variables
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;core variables
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#var clientversion 20
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#var clientversion 21
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#var loadtask {updator|keys|aliases};
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
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#var speech "disabled"
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#var speech "disabled"
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#load {@sppath/aliases.set};
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#load {@scpath/keys.set};
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#load {@scpath/updator.set};
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#if {%volume<100} {#pc 0 volume 100}
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#if {%volume<100} {#pc 0 volume 100}
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;Reading and writing Settings.
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;Reading and writing Settings.
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#File 6 {settings.set} 1
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#File 6 {settings.set} 1
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@@ -12,7 +14,6 @@
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#math num {@num + 1}};
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#math num {@num + 1}};
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#close 6
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#close 6
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#ForAll @loadtask {#load @scpath/%i.set};
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#alarm 3 {#load @scpath/gagcreator.set};
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#alarm 3 {#load @scpath/gagcreator.set};
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#alarm 4 {#load @scpath/pathupdator.set};
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#alarm 4 {#load @scpath/pathupdator.set};
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@@ -51,4 +52,5 @@
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#if {%playhandle=0} {#SetSpeech system stop;#say {Failed to play @soundpath.};
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#if {%playhandle=0} {#SetSpeech system stop;#say {Failed to play @soundpath.};
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#var faildsound {$sphook @action:@soundpath:@volume:@pitch:@pan:@id};
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#var faildsound {$sphook @action:@soundpath:@volume:@pitch:@pan:@id};
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#if {@AutomaticUpdate="enabled"} {FetchSound @soundpath}}}
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#if {@AutomaticUpdate="enabled"} {FetchSound @soundpath}}}
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#trig {$buffer *} {#gagline all; #say %1 voiceonly}
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#trig {$buffer *} {#gagline all; #say %1 voiceonly}
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#gunalias music ; #gunalias StopMusic ; #gunalias sc ; #gunalias capture ;
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