fixed readme and fixed soundpack reloading hopefully
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@@ -101,6 +101,7 @@ Move it to the folder of your choice, ensuring that the path contains no spaces
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- **Control+Shift+R**: Reload the soundpack.
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- **Control+Shift+R**: Reload the soundpack.
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- **Control+`**: Toggle command displaying in the output window.
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- **Control+`**: Toggle command displaying in the output window.
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- **Alt+Enter**: toggle numpad movement.
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- **Alt+Enter**: toggle numpad movement.
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- **Alt+Control+V**: Toggle automatic updates.
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## FAQ
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## FAQ
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**Q: My soundpack doesn't work. What now?**
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**Q: My soundpack doesn't work. What now?**
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@@ -1,5 +1,5 @@
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;core variables
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;core variables
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#var clientversion 15
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#var clientversion 16
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
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#var speech "disabled"
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#var speech "disabled"
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@@ -15,7 +15,7 @@
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#Load {@scpath/aliases.set};
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#Load {@scpath/aliases.set};
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#alarm 0.500 {#load {@scpath/keys.set}};
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#alarm 0.500 {#load {@scpath/keys.set}};
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#alarm 0.75 {#load {@scpath/updator.set}};
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#alarm 0.75 {#load {@scpath/updator.set}};
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#alarm 1 {#load {@scpath/soundpack.set}};
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#load {@scpath/soundpack.set};
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#alarm 2 {#load {@scpath/misc.set}};
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#alarm 2 {#load {@scpath/misc.set}};
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#alarm 2.3 {#load {@scpath/gagcreator.set}};
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#alarm 2.3 {#load {@scpath/gagcreator.set}};
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#alarm 3 {#load {@scpath/pathupdator.set}};
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#alarm 3 {#load {@scpath/pathupdator.set}};
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