hopefully fixed the loading procedure for the soundpack
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@@ -1,6 +1,7 @@
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;core variables
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;core variables
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#var clientversion 16
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#var clientversion 17
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#var loadtask {keys|aliases|updator|soundpack|misc}
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#ForAll @loadtask {#load @scpath/%i.set};
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
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#var settings {rawpass|miscgags|shipgags|vehiclegags|activitygags|intromusic|vol|commandsinoutput|devmode|decchar|numpadon|AutomaticUpdate}
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#var speech "disabled"
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#var speech "disabled"
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#if {%volume<100} {#pc 0 volume 100}
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#if {%volume<100} {#pc 0 volume 100}
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@@ -12,14 +13,9 @@
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#math num {@num + 1}};
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#math num {@num + 1}};
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#close 6
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#close 6
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#Load {@scpath/aliases.set};
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#alarm 0.500 {#load {@scpath/keys.set}};
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#alarm 0.75 {#load {@scpath/updator.set}};
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#load {@scpath/soundpack.set};
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#alarm 2 {#load {@scpath/misc.set}};
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#alarm 2.3 {#load {@scpath/gagcreator.set}};
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#alarm 3 {#load {@scpath/pathupdator.set}};
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#alarm 3 {#load @scpath/gagcreator.set};
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#alarm 4 {#load @scpath/pathupdator.set};
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#trigger {Welcome to: cosmic rage!} {
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#trigger {Welcome to: cosmic rage!} {
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#if {@intromusic = "enabled"} {
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#if {@intromusic = "enabled"} {
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#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
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#if {@IntroPlaying = 1} {#pc @introhandle stop;#var IntroPlaying 0};
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