Audited the full repo and git history for credentials, command history, game transcripts, and any other private data: - No passwords/auto-login fields ever committed in the world file. - mushclient_prefs.sqlite (the only DB ever committed) contains only window-position/UI settings, nothing credential-related. - No state/*.xml plugin state files, log files, or transcripts were ever committed - confirmed via full git history scan, not just the current working tree. - Full-history grep for password/token/secret/key patterns turned up nothing but LuaSocket's own bundled example code. Found and fixed a real bug while auditing: .gitignore's state/ rule was missing a newline, joining two patterns into one that matched nothing, so state/*.xml files were untracked by luck (never staged) rather than actually ignored. Also excluded *.log and SQLite -shm/-wal temp files going forward, since debug logs can contain snippets of typed game text. Cleaned up stray gitignore-pattern text that had been pasted into state/.gitkeep by mistake.
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